![multiplayer assassins creed 4 multiplayer assassins creed 4](https://images.cgames.de/images/gsgp/285/1370772401-acivbf-artworkmp-e3-lady-black-130610-4h15pmpt_2403226.jpg)
Give us both competitive and cooperative modes, and better yet, give us multiple ways of playing both formats. The more freedom of choice Ubisoft gave to multiplayer participants, the better chance it would have of making any post-Syndicate multiplayer experience a hit. The specifics of what Ubisoft could do to revamp Assassin’s Creed’s multiplayer could take up an entire article of its own, so I’m just going to sum it up with one word: choice. However, there are ways Ubisoft could recapture that initial spark of appeal which managed to draw so many players in back when Brotherhood was released. Given this quick decline in appeal, it’s little wonder that Ubisoft decided to abandon multiplayer entirely for Syndicate. Even after all of the game’s graphical and networking issues had been resolved, Unity’s over-emphasis on extremely difficult encounters (as opposed to the Wolfpack mode from earlier entries which could be completed solo if need be) quickly sapped any hope of long-term viability the co-op mode may have had. Ubisoft tried to shift gears with Assassin’s Creed Unity, abandoning the competitive elements entirely and instead focusing on co-op gameplay, but we all know how well that went. While the subtle backstories Ubisoft tried to attach to each multiplayer component were intriguing at first, the fact that players needed to complete archaic and oftentimes luck-based challenges to see the entirety of the story again drove more casual players away. The multiplayer progression system, which relied mainly on awarding players with new powers and cosmetic items like character decorations and profile icons, also didn’t really evolve much between entries, which meant only the most dedicated ever really bothered to reach the highest ranks. However, as is the case with most other games, the Assassin’s Creed multiplayer experience wasn’t perfect, and Ubisoft’s desire to play things safe quickly outpaced whatever innovation the multiplayer once had.Īside from a change in setting and minor updates and tweaks to the gameplay and available game modes, the multiplayer experiences in Brotherhood and Revelations were virtually identical, same with the multiplayer components in Assassin’s Creed III and Black Flag. fans into the fold via the well-received Wolfpack mode. With Assassin’s Creed III (and later Assassin’s Creed IV), Ubisoft iterated once again, bringing co-op vs. It was a welcome breath of fresh air for competitive players which Ubisoft then built upon for the multiplayer component’s return in Assassin’s Creed Revelations.
![multiplayer assassins creed 4 multiplayer assassins creed 4](https://cdnb.artstation.com/p/assets/covers/images/001/369/279/large/haley-zhu-screenshot3.jpg)
Since, in most modes, you had a specific target to hunt as well as another character who you knew was hunting you, this gave the multiplayer a very tense and exhilarating “cat and mouse” dynamic which tasked players with watching their own backs all while trying to plant a knife in their intended victim’s. Utilizing a handy radar device and their own wits, players had to figure out which of the persona duplicates was in fact a real player, approach them, and assassinate them. Players picked from a number of different pre-set “personas” (characters with unique backgrounds, weapons, and kill animations) before entering an enclosed map which was populated with carbon copies of both their own personas and those of their opponents’. The very first iteration of Assassin’s Creed multiplayer, which launched as part of 2010’s pseudo-sequel Assassin’s Creed Brotherhood, was actually a rather clever and original take on the standard competitive format. But should multiplayer in Assassin’s Creed make a return? Of Cats And Mice However, Ubisoft will likely bring multiplayer back at some point in the future, maybe even as early as next year.
#MULTIPLAYER ASSASSINS CREED 4 SERIES#
Syndicate will be the first game in the series since 2009’s Assassin’s Creed II that will not feature multiplayer of any kind, something which most fans are probably grateful for. With next month’s Assassin’s Creed Syndicate, the studio is focusing all of its efforts on developing a solid single-player story campaign, not even bothering to make a separate multiplayer component. Despite grumblings of franchise fatigue, Ubisoft has stuck with its venerable Assassin’s Creed franchise through points both high (Assassin’s Creed II, Assassin’s Creed IV: Black Flag) and low (Assassin’s Creed III, Assassin’s Creed Unity), releasing at least one new game in the series each year.